GPU Gems 3

GPU Gems 3

Hubert Nguyen
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Though I had no time to read most of the articles, I can say that this book is even better than GPU 1/2. It is still more narrative than educational (comparing to ShaderX series), but nevertheless I got useful material from it. For example, the methods for ray-marching (multiple robust reflections and refractions chapter) are going to be used in our company. I would recommend it for all professionals in 3D graphics, image/video processing and GPU (GP GPU) computing.
Ano:
2007
Editora:
Addison-Wesley Professional
Idioma:
english
Páginas:
1008
ISBN 10:
0321545427
ISBN 13:
9780321545428
Série:
GPU Gems
Arquivo:
CHM, 25.65 MB
IPFS:
CID , CID Blake2b
english, 2007
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